Guide to Brain Traumas

Brain Traumas are afflictions caused by unchecked brain damage, usually caused when a poor, innocent crewmember gets bashed in the head with a blunt object. They can severely debilitate players, or very rarely imbue them with supernatural powers if they're lucky.

If you are planning on working as a Medical Doctor or the Chief Medical Officer, then you will need to know what traumas there are and how to deal with them.

Traumas are visible to Health Analyzers, and will give a short indicator telling the user which trauma is affecting the patient.

A player gaining a trauma will generally see a warning message unique to the trauma, so you usually will be fully aware when you get one

= Trauma List = The big bad list of all the potential traumas any aspiring brains surgeons could come across during their career working for NanoTrasen. Some are mild and may just take a swig of chemicals to get a person going, others are more serious and take prepped surgery. Some even are... supernatural in nature, and defy logic or reason.

Note: You can only naturally gain one Mild Trauma and one Severe/Special Trauma at the same time from brain damage. However, other sources of traumas ignore this restriction.

Mild
Mild traumas are relatively easy to get: they require a minimum of 20 brain damage. They can cause minor annoyance in several ways, like stuttering, hallucinations, phobias, or poor balance.

They are usually basic traumas which can fairly easily be cured with Neurine. Go ask a Chemist when they are in the lab and working.

Severe
Severe Traumas require at least 100 brain damage before appearing, making them hard to get randomly. They are severely debilitating, and can range from mutism to complete paralysis.

They are usually have the Severe Prefix which means they can be cured with brain surgery. Some have the meaner Deep-rooted Prefix, which requires lobotomy. Some can be cured with a virus with the mind restoration symptom or neural reimaging nanites.

Special
Severe Traumas have a 20% chance of being Special Trauma instead, though many special traumas can't be acquired this way. Special Traumas grant the player special abilities, although generally with little to no control over them.

Unlike Severe Traumas, Special Traumas are usually basic traumas which are easily healed with Neurine. Since the player will usually also have at least one mild trauma as well, it means it's usually only possible to have both or none.

Magic
Well, it can only get weirder from here, can't it?

Magic traumas blur the lines between what's in the mind and reality. They can affect both the victim's body and their surroundings, and usually inflict some of the wildest effects. They are usually deep-rooted, which means the only way to rid a patient of them is to perform a lobotomy.

These traumas only appear when Wizards cast the Curse of Madness ritual before heading to the station. There is a 20% chance that a person will have a Magical Trauma rather than a mild/severe/special trauma.

Brain Trauma Prefixes
You can identify the level of cure needed to fix a brain trauma by scanning the patient with a health analyzer. Different level traumas have different prefixes. These prefixes can easily be confused with the different trauma categories on this page, but they are separate systems, which normally overlap since severe traumas usually have the severe prefix, and so on.

Basic Traumas Without Prefix
These traumas have no prefix on health analyzer. Neurine will cure basic brain traumas.

Severe Prefix
You can identify severe brain traumas by the prefix "severe" on health analyzer. Brain Surgery will cure severe traumas. Nanites can cure these and lower level traumas.

Deep-rooted Prefix
You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer. Lobotomy will cure deep-rooted brain traumas. Some viruses can cure these and lower level traumas.

Permanent Prefix
You can identify permanent brain traumas by the prefix "permanent" on health analyzer. Permanent brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. If you get one of these, then assume "this is life now".