The Brotherhood of Steel

Get out of here, local!
The Brotherhood of Steel are an ancient order of individuals who strive to protect the people of the post-war Wastelands by collecting, cataloguing and (maybe) using pre-war technology where they find it; viewing themselves as the last and best line of defense against another nuclear holocaust.

OOC Guidelines
The Brotherhood is typically led by a Senior Knight, Senior Paladin or Elder.

The Brotherhood have several guidelines given the extremely strict roleplay requirements to play them, breaking important rules will result in OOC punishment and a potential job-ban.

 Important Rules are as follows: 


 * No human experimentation including but not limited to: testing unknown chemicals and their effects on prisoners, other members, or humanoids (that includes all sentient beings, such as ghouls and player controlled mobs!)

 Other Rules are as follows: 


 * Using special mixed weaponry for maximum pain but minimum lethality is forbidden.
 * Torture of most forms on any humanoid is forbidden.
 * Killing or engaging in combat with any group or affiliation without attempting a peaceful solution beforehand is forbidden.
 * Cloning the dead is forbidden.

IC Guidelines
''' The Brotherhood of Steel have many goals that they should pursue, as follows. '''

Procure and secure all technology of valuable, broken into a simple form:


 * If it is able to be used as a weapon, it is deemed valuable. i.e advanced weaponry.
 * If it is capable of changing large scale wars for one side, it is deemed valuable. i.e turrets, power armour, medical beams.
 * If it is prewar, it is often deemed valuable. i.e broken robots, working robots, prewar weapons or items that cannot be recreated without pre-war tools.
 * If it can make the world better, but cannot be used as a weapon in its current state, It is not valuable, and can be safely left alone unless there is a direct need for it. i.e seed vendors, cooking machines, plants, medical assistance/tools, less advanced pre-war materials.

Less pressing, but still goals nonetheless are as follows, these may be performed or not performed at the Brotherhood's leisure:


 * Knowledge of augmenting living beings.
 * Aid the Wasteland and Locals, even if they are stupid and savage.
 * Finding and recruiting high-value, resourceful and trustworthy outsiders.

Brotherhood Lore
Currently the Brotherhood is no longer on Lock-down after Helios One, open outside contact.

The Brotherhood is at war with the NCR, but does not condone combat outside forced interactions.

The Brotherhood forbids the use of narcotics, drugs outside medical purposes, and recreational drugs.

The Brotherhood follows the Chain-that-Binds for their orders, and cannot be removed or adjusted. Do not use this to ignore orders from other members that would help the Brotherhood/allow the destruction thereof.

The Brotherhood forbids allowing outsiders to see the insides of the bunker without direct permission from your highest ranking individual (Elder, or Paladin).

The Paladins defend the bunker, and approves or disallows entrance or exit to the bunker, as well as trains and manages Knights.

The Head Scribe manages science and medicine, as well as trains or manages Scribes.

Knights are the main combat & repair units, they are the first to send out for missions, not scribes or initiates unless together with a knight.

Scribes are the medical and scientific researchers, and managers of the bunkers workings. they are non-combat roles, being only taught personal defense, and bunker defense.

Initiates are young men and women who are learning to be either knights or scribes, rarely an outsider, and often born into the brotherhood. They are given the choice to stay or leave, and have chosen to stay.

The Brotherhood disagrees with sexual intercourse on the job, and can punish it. The Brotherhood has disdain for same sex interactions outside professional means, but cannot punish it. Sexual interactions and relationships between members is encouraged for procreation, off-duty of course.

The Chains that Bind
''The Chain That Binds is the cornerstone of our organization, the rock that supports the great tree of the Brotherhood and its myriad branches. It holds that:''

''1. Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.''

''2. Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.''