Guide to Fauna and Flora

The world is full of nature, beautiful and unique all in its own way. Luckily for you, the Great war left everything covered in massive, horrendous amounts of radiation! The wasteland is teeming full of decaying flesh monsters and mutant insects looking for a snack. This guide will tell you specifics about each creature and plant you can find just around in the wasteland, and anything special about them that you should watch out for.

Feral Ghouls
There are a wide variety of ghouls, mostly depending on what the previous sentient ghoul was wearing, or where they lost their sentience. Some consider them human, some consider them monsters. The only thing certain about ghouls is that they typically will come in swarms.

Normal
Your run of the mill pseudo-zombie. What was once a sentient human, has gone through immense suffering and didnt make it through with their mind intact. Now they live only to swarm and kill the living.



Health: 40

Damage: 10

Speed: 2 (Slower than the base character speed)

Danger: Low, unless in a large group.

Notable Features: Will alert nearby ghouls if it spots a human.

Glowing
A special variant of a ghoul, this one happens to have high levels of radiation, which makes it stronger and more dangerous.

Health: 80

Damage: 20

Speed: 2

Danger: Low-Medium, unless in a large group.

Notable features: Glows faintly, will alert nearby ghouls if it spots a human.

Reaver
A more rare but stronger, armored version of a ghoul.

Health: 100

Damage: 15

Speed: 2

Danger: Low-Medium, unless in a large group.

Notable features: Alerts nearby ghouls if it spots a human.

Frozen
Dead humans and permafrost create a resilient foe. Be prepared to dump a good amount of firepower into these menacing ghouls.

Health:80

Damage: 20

Speed:2

Danger: Low-Medium, unless in a large group.

Notable features: Alerts nearby ghouls if it spots a human, only appears in cold places.

Frozen Reaver
Similar to frozen ghouls, the reavers also have a ice cold variant.



(Two different sprites, no difference between them)

Health: 200

Damage:5-15

Speed: 2

Danger: Medium, unless in a large group.

Notable features: Alerts nearby ghouls if it spots a human, only appears in cold places. If they posses a soul they move slightly faster than a player. (Player-controlled)

Hot
The inverse of the frozen ghouls, the burning ghoul is often in high temperature areas, it skin simmers with heat.

Health: 80

Damage: 10-20

Speed: 2

Danger: Low, unless in a large group.

Notable Features: Alerts nearby ghouls if it spots a human

Legendary
A true menace. A very rare sight, and typically only guarding very dangerous, or very profitable places. Engage at your own risk.

Health: 600

Damage: 20-30

Speed: 2.5

Danger: High, often comes in groups with other ghouls. Focus on eliminating non-legendaries to reduce the amount of times you get clawed.

Notable Features: A tanky, and fearsome foe, one could consider it the pinnacle of ghouls. Alerts other nearby ghouls, including other legendaries when it spots a human.

Radroaches
Health: ?

Damage: ?

Speed: ?

Danger: Low,often comes in groups with other radroaches.Radroaches are easy to kill,and dont present any danger to the Player.

Cazadors
Health: ?

Damage: ?

Speed: ?

Danger: Low-Mid.Cazadors live alone.You can easily kill them with some armor and good melee weapon.

Radscorpions
Health: ?

Damage: ?

Speed: ?

Danger: Mid-High.Radscorpions live in packs,making them pretty dangerous.Also they inject radiation in Player,so you can be easily killed after fight with them.You can lower radiation with Pungafruits, or Rad-X/Anti-Rad.

Fireants
 Spiders 

Deathclaws
A massive, reptilian creature with powerful muscles, razor-sharp claws, and aggression to match.

Normal

Health: 550

Damage: 60-65

Speed: -1

Mother

Health: 750

Damage: 76-78

Speed: -1

Legendary

Health: 1500

Damage: 80-85

Speed: -1