Bunkers

Bunkers are dangerous places, often located far away from inhabited areas, and containing dangerous enemies. They are one of the main sources of advanced weapons, tech and Blueprints for wasters without a faction to rely on.

Feral Ghouls
Ghouls, along with their different variations are weak melee mobs that attack using their claws. They are individually weak and die fairly quickly to both melee and ranged attacks but can quickly overwhelm an unprepared waster with their numbers.

Either engage them at range or in a narrow corridor where they cannot use their numbers to overwhelm you.

Super mutants
Super mutants are strong melee enemies with incredible durability and high damage. While not overwhelmingly threatening on open terrain, in the narrow corridors of their habitats they can easily kill anyone that dares challenge them.

The most common strategy for dealing with super mutants includes placing sandbags in choke points and shoot at them while they tear away at the sandbags. It is also possible to kite them back while shooting if there is sufficient space. Engaging them in melee is not recommended unless you posses a numbers advantage.

Super mutants (ranged)
Same as the regular super mutant except armed with a powerful hunting rifle, posses both a strong melee and ranged attack.

The safest way to engage ranged super mutants is again with either sandbags that will block incoming shots or at range while dodging the incoming fire.

Deathclaws
Giant mutated lizards that can cripple in just a few swipes, deathclaws are one of the most dangerous enemies that can be encountered out there. They get especially enraged when shot at from a safe distance.

Usually attacked either in groups by utilizing melee or in open spaces by kiting them back. Shooting them while at closer range will often lead to death as they charge and inflict massive damage upon receiving a number of ranged attacks.

Mr. Handy
Relatively weak robotic enemy with a strong melee attack.

Engage at range as they are fairly durable and can inflict significant melee damage.

Mr. Gutsy
A stronger variant of the Mr. Handy with a 3-projectile burst flamer.

Their flamer can down a human opponent in 1 burst and as such getting hit by it can be especially dangerous. Engage from behind cover while peeking after they use their ranged attack.

Sentry Bot
The most powerful robotic enemy out there, the sentry bot was made to deal with military level intruders and as such posses both powerful weapons and armor. Additionally they can utilize flash bangs to neutralize opponents while gunning them down with their Gatling lasers. Explodes when destroyed.

One of the most tricky enemies to deal with, the basic strategy is largely similar to the way a Gutsy is dealt with. Cover is almost essential and a flash bang can often result in a quick death. Approach with extreme caution.