Faction Information

On this page you will find information on the various factions that can be played and interacted with in Desert Rose 2.

The NCR are here to help, wastelander!
The New California Republic's branch in the Yuma region is only a forward operating outpost; understaffed and generally only serves to better influence the people of Yuma to one day accept their role under the NCR's benevolent grasp; at least that's what they say.

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Ave, true to Caesar; join the Legion and better yourself for the son of Mars!
Caesar's Legion; known for taking slaves and their draconian teetotalism which they enforce amongst their captured lands.

Whilst not necessary well-loved, their lands are safe and trade flourishes, even if personal freedoms are lost in the process, the forward camp of the Yuma Legionaries seeks to gather intelligence and perhaps one day extend their reach into this part of Arizona.

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The Spirits are wise, outlander..
The Wayfarer tribe is a semi-nomadic people. While once they were their own distinct tribe, they have slowly accepted in outsiders, forming blood-bonds with other tribes that were sympathetic to their teachings. Inside each machine is a great spirit, and these spirits are to be worshiped and respected less we draw upon their anger and another great calamity befalls the wastes. The Wayfarer lead simple lives otherwise, hunting, crafting, scavenging tech to bring back to the shaman and menders,  and trading with other local tribes. A hardy people who are used to living off the land, guided by their Chief and Shaman.

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Come to do some trading, waster?
Oasis Town remains a bastion of free people whom do their best to get along in the dangerous wastes of Yuma, Arizona; a thriving trade hub that more often than not finds itself at the center of tensions between the major factions playing for control of the region.

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Trust in the Overseer, absolutely.
The Vault of Yuma, Arizona is one of the few that is known of by those outside of it, given its proximity to the town of Oasis. It may rarely do trade with the outside world, though typically its inhabitants prefer to go it alone; after all, the Wastelands are dangerous and the Overseer protects the people. There is nothing to fear so long as you stay inside the Vault.

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Remember Bitter Springs, brother!
Displaced by the acts of the New California Republic in quelling them, the Great Khans were once a Raider gang, now devolved to petty drug dealers and pimps with a strictly upheld warrior culture; those Khans whom travelled to Yuma have little of their connections and influence that made them a truly fearsome gang in the Mojave, and are more vagrants than anything else. Still, there is the glimmer of hope in their eyes.

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What do you want, local?
The secretive, ancient order of the Brotherhood of Steel is rumoured to have a hidden bunker in the Yuma region; a powerful and arcane force that seeks to control the flow of pre-war technology through the wastes, for the betterment of the people who simply can't hope to understand it.

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