Rules

1. Enforcement of these rules is at the discretion of staff.
Staff is fully accountable for any consequences should they invoke this rule. Staff are also allowed to intervene in rounds when it is in the best interest of the playerbase.


 * Rule 1 Precedents.

2. Don't be a dick.
Act in good faith. The spirit of the rules supersedes its wording.


 * Rule 2 Precedents.

3. Bigotry is not allowed out of character. Do not use slurs under any circumstance.
Do not use slurs in either IC or OOC channels. Do not use in character actions to subvert this rule. Some leniency is given when appropriate, but the game server does not exist for you to express your OOC views.


 * Rule 3 Precedents.

4. Do not use information gained outside of in-character means.
I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as metacomms. Your character may only possess knowledge that they could reasonably attain, either through their background or through in-character events.


 * Rule 4 Precedents.

5. Do not say in character (IC) things in the out of character (OOC) chat channel.
Do not say OOC things in IC either. Do not use netspeak or slang in character.


 * Rule 5 Precedents.

6. This is a heavy roleplay server.
Roleplay is #1. Do not break immersion.


 * Rule 6 Precedents.

7. Escalate before initiating combat.
Make it clear that you are transitioning from RP to mechanics with a /say with intention or a robust emote, and give your opponent ample time to respond before making that transition.


 * Rule 7 Precedents.

8. Know and follow the lore.
Stay in character when playing a role that has a strong basis in the Fallout lore. Do not act counter to everything your character should stand for.


 * Rule 8 Precedents.

9. In-game administration rulings are final.
Incidences of admin abuse, negligence or disputed rulings can be taken to the discord or staff oversight. If a staff member says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely they will provide any further information. Staff are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.


 * Rule 9 Precedents.

10. You have to be over 18 to play here.
No underage players allowed. No exceptions.


 * Rule 10 Precedents.

11. Consent is required before engaging in any type of erotic roleplay.
Erotic roleplay requires express OOC permission, whether through LOOC or flavor text OOC notes.


 * Rule 11 Precedents.

12. Do not break the discord terms of service.
Any content expressly forbidden by the Discord terms of service is disallowed and should be brought to the immediate attention of staff.


 * Rule 12 Precedents.

Precedents & exceptions: Examples and exceptions to the main rules
'''Precedents give a non-exhaustive set of examples each rule may cover. Admins have a wide discretion in applying the rules and precedents based on the context and severity of each incident. This discretion covers everything from issuing informal verbal warnings to full server bans.'''

Rule 1 Precedents

 * 1) Rule 0 should only be invoked by admins when it is in the best interests of the server.
 * 2) Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.
 * 3) Admins may mirror bans from other servers at their discretion.
 * 4) Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
 * 5) Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.

Rule 2 Precedents

 * 1) Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 hour ban.
 * 2) Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, but may be told by admins to stop if it becomes excessive. Spamming can result from in-game admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
 * 3) Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.
 * 4) Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
 * 5) Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
 * 6) You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
 * 7) Raiding and griefing on servers other than /tg/ may result in bans.
 * 8) Starting a fight in OOC/Dead chat and/or harassing someone across multiple rounds after being informed to stop by an admin may end in a server ban. Conflicts are something that happen, but going out of your way to repeatedly do this will not be tolerated.
 * 9) Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability.

Rule 3 Precedents

 * 1) Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.
 * 2) Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
 * 3) Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
 * 4) Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.

Rule 4 Precedents

 * 1) Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids; other species may instead choose to use the default names assigned to them, such as those given through random names, or otherwise any name that is species-appropriate. Honorifics and nicknames are allowed as long as only one additive is used at a time, i.e "James Williams Jr." or "James "One-Eye" Williams". Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.
 * 2) Excessively OOC is defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, and any form of nonsensical/bad-faith name (ex. Adolf Hitler, FAGGOT PUNCHER, Poop Boy, xXrobustspaceman420Xx etc).
 * 3) Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, but try to be reasonable.
 * 4) References to the current round, even if vague; is still considered being IC in OOC.
 * 5) Due to their tendency to reveal a lot of information from the current round, streaming is not permitted on our servers, with the exception of special events pre-designated by admins and those who register through streaming applications.
 * 6) Using netspeak terms like "ur", "wtf", "lmao" etc. IC is considered OOC in IC, as are emoticons like ":)".

Rule 5 Precedents

 * 1) Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one. If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
 * 2) The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible

Rule 6 Precedents

 * 1) Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going AFK may be given warnings by admins, and may progress to jobbans.
 * 2) Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behaviour from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team's progress and assist if they are able to the best of their abilities.
 * 3) Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
 * 4) Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.

Rule 7 Precedents

 * 1) Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23 . Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
 * 2) Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.

Rule 8 Precedents

 * 1) For more information about how this rule is enforced, see the Rule 11 Enforcement Guidelines.
 * 2) This rule applies to ALL OOC bigotry, even when expressed in IC. There is no racism in 2562, just species-ism: there is no homophobia, just xenophiliaphobia, etc.
 * 3) Admins are encouraged to use rule 1 to deal with instances where """IC""" bigotry is excessive or designed as a mask for OOC bigotry.
 * 4) Context is important, but somebody being an out and proud bigot, nazi, or white supremacist also counts as context. Somebody who makes it known they are bigoted towards PoCs playing a PoC character that starts checking stereotype boxes isn't going to fool us.

Rule 9 Precedents

 * 1) Playing-to-win is to focus exclusively on a competitive victory condition, such as killing all antagonists. It is not empowering yourself to achieve personal goals, or taking measures to survive the shift
 * 2) Taking a few items beyond what you need to do your job is usually fine, especially if they're not needed by anyone else. Examples of okay items to take include taking a medkit from the public Medbay lobby or the insulated gloves from tech storage. Hoarding lots of station resources for poor reasons may break this rule and be handled administratively.
 * 3) Genuine conflict with other players does not ruin the purpose of the game. Player conflicts will continue to be administrated in line with Escalation Rules.

Rule 10 Precedents

 * 1) Playing-to-win is to focus exclusively on a competitive victory condition, such as killing all antagonists. It is not empowering yourself to achieve personal goals, or taking measures to survive the shift
 * 2) Taking a few items beyond what you need to do your job is usually fine, especially if they're not needed by anyone else. Examples of okay items to take include taking a medkit from the public Medbay lobby or the insulated gloves from tech storage. Hoarding lots of station resources for poor reasons may break this rule and be handled administratively.
 * 3) Genuine conflict with other players does not ruin the purpose of the game. Player conflicts will continue to be administrated in line with Escalation Rules.

Rule 11 Precedents

 * 1) Playing-to-win is to focus exclusively on a competitive victory condition, such as killing all antagonists. It is not empowering yourself to achieve personal goals, or taking measures to survive the shift
 * 2) Taking a few items beyond what you need to do your job is usually fine, especially if they're not needed by anyone else. Examples of okay items to take include taking a medkit from the public Medbay lobby or the insulated gloves from tech storage. Hoarding lots of station resources for poor reasons may break this rule and be handled administratively.
 * 3) Genuine conflict with other players does not ruin the purpose of the game. Player conflicts will continue to be administrated in line with Escalation Rules.

Rule 12 Precedents

 * 1) Playing-to-win is to focus exclusively on a competitive victory condition, such as killing all antagonists. It is not empowering yourself to achieve personal goals, or taking measures to survive the shift
 * 2) Taking a few items beyond what you need to do your job is usually fine, especially if they're not needed by anyone else. Examples of okay items to take include taking a medkit from the public Medbay lobby or the insulated gloves from tech storage. Hoarding lots of station resources for poor reasons may break this rule and be handled administratively.
 * 3) Genuine conflict with other players does not ruin the purpose of the game. Player conflicts will continue to be administrated in line with Escalation Rules.