Guide to Chemistry

This guide will be useful for all doctors in the wasteland, namely the ones in the NCR, the Brotherhood of Steel and the Followers of the Apocalypse, but also those who would work for less noble causes. Chemistry, of course, isn't for everyone, you'll need the know-hows of the profession before you can get your hands on creating any substances, but if you're feeling lucky you could always try the [ways of the tribals ].

Machinery
In order to create chemicals efficiently, you will need to use the machines related to the craft. They're quite simple to operate once you understand the necessary steps behind making chemicals, which will be covered in the next section of this guide. Note that you will need to read a chemistry book before you can utilize them.

Dispenser.pngstry Dispensers
This is the most important machine that you will be using. It dispenses all of the base component chemicals that you will need to create more complex solutions. Each faction starts with one of their own, and with different sets of power capacity capped individually. For every unit of chemical you dispense, you will draw one unit of power from the machine.

Chem dispensers can be upgraded to unlock more chemicals, allow for more precise formula usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell instead of the old one. Then screwdriver to finish.

Chemical_Heater.png Chemical Heater
Some chemical reactions will require you to heat the reagents in a Chemical Heater. Unless the recipes says otherwise, these reactions need you to heat the reagents above the required temperature. This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. Some reactions have the risk of exploding when a certain temperature is triggered, so unless you are absolutely certain that what you are doing won't violently react, then you could raise the temperature way above the reaction treshold. Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says. Upgrading the laser will increase the heating/cooling speed.

Chemmaster.png Refinery
This machine separates substances you put inside of it, and is what you will be using to create pills, patches and bottles. It will accept any type of container in it, such as beakers, spray bottles, water bottles, buckets and so on. You can use this machine to separate unwanted byproducts you get in your beaker and eliminate them. Bottles have a maximum capacity of 30 units of a substance. Patches can have up to 40u, and pills 50u.

Juicer.png Grinder
Grinds, crushes, liquefies and extracts basic reagents from materials placed into it. It is very useful for ghetto chemistry, for destroying potentially harmful items or for studying the properties of the items themselves. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.

Recipes
This is all that chemistry is about in this game. Every substance, complex or simple, will start with the basic components that can be dispensed in your laboratory's machine. Crafting chemicals is all about mixing the right components in the right doses. A lot of your time as a beginner chemist will be spent figuring out how to balance properly the equations so that you don't overfill your beaker or end up with unwanted leftovers to dispose. In the table below are some syntax recipes you can add to the dispenser for efficiency.

Desert Rose uses the old /tg/station recipes, which you will find detailed in [here].

Basic Recipes
The first three basic recipes to learn deal with all three of the basic damage types - Brute, Burn, and Toxic. A fourth one is included which is essentially a three-in-one. The best way to learn the recipes is simply by the association of their name with what they do:  B icaridine for  B rute,  K elotane for  K elvins (unit of measuring heat), Anti-Toxin is self-explanatory, and  Tri cordrazine for the  three  aforementioned. You can click + Add Recipe on a chemical dispenser and copy and paste the recipes below in order to have what you will need to help heal people. After getting the chemical in your beaker, put it in your Chemical Distillery and make patches of 10 units each.

The second set of basic healing components unfortunately do not have a naming structure that is as easy as the previous three. There are two medicines that start with S that handle different damage types,  S typtic  P owder (which heals brute damage) and  S ilver  S ulfadiazine (which heals burn damage) which should be made into 10 unit patches. Included in this list is Synthflesh which is an important medicine used on deceased characters in order to get their health to at least 180 before they can be resuscitated (Make sure they have enough blood as well). You will want to make Synthflesh patches about 30 to 40 units each. The third set of basic healing items are all of the 'miscellaneous' medicines that are still critical to the aspiring physician. Mannitol is used to remedy brain damage and has no overdose limit, so it's perfectly fine to make patches larger than 10u - perhaps make them in 20 to 30 units each. Saline Glucose is used for replacing blood and is typically dispensed in a bottle and applied with a syringe, and 10 units of Iron in a tablet can be used to help a person develop their blood back. Morphine is used to sedate a person in order for them to under-go surgery, and is usually dispensed in bottles and injected. Charcoal can help with toxin damage, however, it also is used to purge all chemical reagents in a persons body - this may be useful if they are overdosing or have a lot of alcohol in their system, but it will also purge any medicine that may be helpful - note: dispense Charcoal as pills.

Components are very basic chemicals necessary to make more complicated chemicals. There will be a list of advanced chemicals you can make with each component.

Server-only recipes
Desert Rose uses some custom made substances on top of the base /tg/ ones, such as stimpaks and radaways. You can find the recipes for them in this subsection.