Vault-Tec Engineer

Access: Engineering, General

Duties: To make sure the vault remains in a functional state.

Difficulty: Medium

Superiors: Vault-Tec, The Overseer, Chief Of Security

 Duties:  As a Vault-Tec Engineer your entire existence is to ensure the vault remains working and in good condition by repairing the vault, Setting up the Nuclear reactor, and helping with building projects! Sometimes this might require you to repair doors, lights, and in very rare cases, to build turrets, For this role it's a good idea to have a good grasp on the building mechanics of the server, there will be a link to construction at the bottom of this page. You also double as the janitor for the vault, so be sure to keep those floors spotless. This may or may not include blood, gore, mutant juices and the tears of "Moral" Vaulties.

 Do's 


 * Construct the reaction as soon as possible! without it the vault will fail.
 * Repair any damage you find around the vault!
 * Ask before trying to make large building protects that takes up room and resources.
 * Repair and build Vault-Tec machinery and equipment.

 Don'ts 


 * Construct the generator and place it at the highest settings to "See what would happen.", It explodes.
 * Take apart the vault for resources. Just mine.
 * Deliberately sabotage the vault. this will lead to execution and or painful experimentation and exile.

The Engine
When first waking up in your new home, The Modular Nuclear Fission Reactor hasn't been set up, so that leaves you as the engineer to do so!

Here are the steps for such.

 Steps 


 * Wrench down the Nuclear Fission Reactor Control Unit.
 * Then use a multitool on the Nuclear Fission cubes placed in a three by three pattern.
 * Add the reactor fuel to the control unit and then toggle status on the control unit it's self.

 Notes 


 * On Pahrump, never inject more than three and no less then one, so two for the best output.
 * If it goes above three and then is set to three once more, the instability will still grow.
 * On Jeromes, never inject more than eighteen, and no less than one. But set it to four for the best power output with no overflow.
 * Never turn off the engine even if the SMES are fully charged.
 * Stability can never be regained, so if you go above three on Pahrump or eighteen on Saint Jeromes, be aware that the instability will remain.

Reference
https://tgstation13.org/wiki/Guide_to_construction