Vault

Overseer Jacoren, Vault 13"'Do your best. Remember, we're all counting on you.'"Overseer of Vault 76"'Please, I gave 76 everything. You were all so brilliant. The first few years were hard, but we learned to trust each other. You learned to trust me. I was young... So young... Younger than most of you. But you accepted me as your Overseer'"A vault is a type of subterranean installation initially designed by the Vault-Tec Corporation, later constructed in collaboration with RobCo Industries. Officially, they were designed for the sole purpose of sheltering up to one thousand citizens each in the event of a nuclear holocaust; however, in reality, they were a series of secret experiments orchestrated by the United States government. This particular Vault contains a council of Overseers as opposed to the traditional one; it's from this council, each one an exemplar of their field, that the Overseer of the week is chosen.

History
Commissioned by the U.S. government in 2054 as part of "Project: Safehouse," also known as the "Societal Preservation Program," the Vault-Tec Corporation constructed 122 vaults across the country. However, at the onset of the Great War in 2077, most vaults were sealed without many of their intended inhabitants, a result of the “cry wolf effect" that previous training drills had on the populace.

The first vault was constructed beneath Los Angeles, and was intended to demonstrate the viability of such a facility. Unlike subsequent installations, this demonstration vault was not part of the ulterior experiments behind Project: Safehouse, and wasn't meant for anything more than a demonstration. By 2063, most of the vaults had finished construction, with the exceptions of 13, 76, 114, 118 and 88. Vault 112 is the last known construction on record, completed in June of 2074.

Spawn Text
'''The Vault forbids: Disobeying the Overseer. Deserting the Vault unless it is rendered inhospitable. Killing fellow Vault Dwellers. Betraying the Vault and its people.'''

'''The Vault expects: Contributing to Vault society. Adherence to Vault-Tec Corporate Regulations.'''

Do not desert the Vault.

 * 1) If an Overseer or Chief of Security is present, you may not leave the Vault without express permission.
 * 2) Deserting the Vault is a capital offense and may be handled with admin intervention.
 * 3) Being bored is not a reason to leave the Vault. If you want to wander around the wasteland, matrix yourself and choose a different role. If you want to roleplay as a Vault Dweller exploring the wasteland, spawn as a Wastelander and choose the Vault Dweller loadout.
 * 4) If an Overseer or Chief of Security is not present, you may only leave under the following circumstances:
 * 5) Mining trips. You must return when finished mining.
 * 6) Circumstances in which the Vault is or will be rendered unsafe to inhabit.
 * 7) Unless Command says otherwise, you must always keep the Vault closed when not letting someone in or out.

Do not work against the Vault or its people.

 * 1) Any residents who attempt to sabotage the Vault or harm any other residents will face punishment.
 * 2) Threats of violence and sabotage shall be treated with the same gravity as one would if those threats were acted upon.
 * 3) Treason is a capital offense, and anyone who commits it will be subject to exiling or execution.
 * 4) Residents who attempt to work against the Vault without an in-character reason will face OOC consequences.
 * 5) Vault-Tec brand Mr Handy units (nicknamed cyborgs), despite the possibility of having once been human, are not.
 * 6) They are tools of the Vault to be used as and when they deem it necessary or convenient.
 * 7) They are bound by their laws and cannot use their rumoured status as having once been human to circumvent their laws.

Outsiders who attempt or threaten to harm the Vault or its people shall be treated as hostile agents and dealt with accordingly.

 * 1) Outsiders who threaten or attempt to break into the Vault shall be arrested or killed. This includes, but is not limited to:
 * 2) Smashing the glass in the checkpoint.
 * 3) Breaking down the doors in the entryway.
 * 4) Attacking, disarming, or otherwise assaulting residents.
 * 5) Disassembling or otherwise destroying exterior walls of the Vault.
 * 6) Attacking the Vault door.
 * 7) Outsiders who refuse to leave the entryway shall be given three warnings. If they do not leave, they may be arrested and forcefully removed. If they resist this arrest, lethal force is permitted.

The Overseer’s word is law. Obey the Overseer and the Chief of Security. Together, these two positions comprise the Command of the Vault.

 * 1) The Overseer’s orders supersede that of the CoS.
 * 2) Disobeying a direct order from Command is grounds for punishment.
 * 3) If the Overseer is no longer fit for Command, they shall be declared rogue and replaced by the Chief of Security.


 * 1) The Chief of Security commands all of the Vault’s security forces. It is their responsibility to make sure that the residents of the Vault are safe.
 * 2) If no Overseer is present, the Chief of Security is the de-facto leader. They shall fulfill all the responsibilities of the Overseer.
 * 3) In this circumstance, the Chief of Security wields all of the power that the Overseer would.
 * 4) If no Chief of Security is present, a temporary one shall be appointed by the Overseer from the Security team.
 * 5) If no Overseer is present, the Security team shall decide amongst themselves who will take up the role of Chief of Security.
 * 6) This acting CoS does not carry the same level of authority that a fully-fledged CoS would.
 * 7) However, they may authorize mining trips and other short excursions.
 * 8) In the absence of both an Overseer and a CoS, the acting CoS appointed from amongst Security does not also assume the role of acting Overseer.

Faction Roles

 * Overseer
 * Chief of Security
 * Security Officer
 * Vault-Tec Engineer
 * Vault-Tec Doctor
 * Vault-Tec Scientist
 * Vault Dweller