The Great Khans

Hey, kid, wanna buy some drugs? Maybe a woman?
Displaced by the acts of the New California Republic in quelling them, the Great Khans were once a Raider gang, now devolved to petty drug dealers and pimps with a strictly upheld warrior culture; those Khans whom travelled to Yuma have little of their connections and influence that made them a truly fearsome gang in the Mojave, and are more vagrants than anything else. Still, there is the glimmer of hope in their eyes.

OOC Guidelines
'''First and foremost, the Great Khans are not a raider gang; not on this server. Primarily, they are drug dealers, pimps, potentially even slavers; but they should absolutely avoid acting like antagonist raiders.'''


 * Be creative, you've got a lot to work with and you can do just about anything short of robbing and murdering people with no escalation; you can still do that if there is acceptable escalation. If in doubt, ahelp it.
 * The Great Khans are basically a family of warriors, and should all know each-other unless you're specifically playing a new Khan, in which case it's best to inform your other Khans lest they presume to know your character!

IC Guidelines
The Great Khans are a family, act like it.


 * Family is everything, protect your fellow Khans; too many of them died at Bitter Springs to lose any more.
 * The Great Khans feel that all Khans must know how to fight, and even women can hold their own in a fight; other Khans should be respected if they've earned it, outsider women don't fall under this level of respect however, and might just be a good ticket to getting a bunch of caps.